Roadmap
The listed targets for each version are things that need to be completed before the version number is iterated to that. It does not indicate which order things will be completed in, and work on future targets may occur well before their targeted version. When changes are made, new sub versions will be released (ex. 0.1.0 -> 0.1.1).
0.1 Release - 6/18/25
- Original text-only release for testing and refinement
0.1.1 Release - 7/10/25
- Updated weapon properties to remove need for ammunition and adjust some guns to make them more unique
- Added Relationships mechanic
- Reworked downtime to make it a bit more impactful to gameplay
- Added Trauma mechanic
- Added notes about religion to character guide
- Renamed Campaign to Gameplay
0.1.2 Release - 8/16/25
- Added map of Western Empire
- Added more options for Downtime for spellcasters
0.2 Release Target
- World and regional maps
- Post-test combat balance pass
- Expanded tools list
- Eternal Soldier Campaign DM Guide & Materials (GM Only)
0.3 Release Target
- Expanded and navigable lore
- The Fickle Mirror DM Guide & Materials (GM Only)
0.4 Release Target
- Blood, Bone and Steel Campaign DM Guide & Materials (GM Only)
0.4 Release Target
- Cycle's End Campaign DM Guide & Materials (GM Only)
1.0 Release Target
I have no idea if things will ever get here, but if I ever put in enough work to release this to the public:
- Method to release GM materials
- Embedded Flavor Art
- Securely & professionally hosted site