Character Guide

The personnel of RSCUE are very diverse, coming from all different races, professions and classes. However, they are also extraordinarily selective. Consider the kind of candidate that they would be interested in employing for their task. Some things to consider might be:

Races

With the pogroms of the early empire and the sealing of the world from other realms, non-human races have been reduced to a shadow of their former selves. Humans are by far the most common race left in the world, and non-humans are often treated with suspicion or outright contempt. For the purposes of character generation, keep these things in mind:

Classes

*Testing Version Guidance*

This guide is written with the SRD content in mind, however that is pretty limited vs. 5e content as a whole. If abilities, feats, or other features only target melee weapons then bring it up with the GM, combat is much more focused on ranged in this setting and so some of those (but not all) may need to be reworked. I'll make note of it and try to find ways to incorporate the changes without violating the SRD license.

Gear

There are no restrictions on classes, however with the advance of technology many of the old weapons and armor are no longer useful, use the new Weapons Table and Armor Table. In order to use these tables, the following changes to class gear apply:

Magic

The Sealing has cut off the world from the other realms, however shadows of them persist, empty and twisted versions of the originals. They have since evolved in their own ways and did not stay empty for long. What has arisen within them, however, is as twisted as they are. Teleportation and other magic that interacts with the other realms still exists, however those other realms are much, much more hostile places.

Religion

The entire Empire is united under the Church which in turn enforces a unified doctrine of belief. Many classes tie you to spirits/other gods, however the Church does not take heresy lightly. Keep in mind while roleplaying that your faith would need to be secret.

Relationships

Living a double life is difficult, especially when that double life puts you in the way of powers that you have never faced and may not be able to comprehend. In order to thrive in that environment, you're going to need to build relationships. These relationships can benefit you in 2 main ways: as skilled contacts, and as emotional support. Track these for your character, and include their name, location, contact type, relationship strength, and a brief description. Contact type could be anything from army informant to arcane researcher to as simple as a friend. Relationship strength is a resource that can be built up and expended through downtime actions, and affects the chance of them being able to help you.

Sample Relationship: Jaxla Bey | Soteria City | Antiquities Specialist | 4 Strength | A specialist in valuable artifacts and their trade with connections in the industry.

When you create a character, also create a single contact to serve as emotional support. Their contact type should reflect a personal relationship; younger brother, childhood friend, penpal, drinking buddy, etc. Give them a Relationship strength of 3, and some notes about them.

When you are attempting to get something from your contacts, such as calling upon their expertise, researching information for a task, or anything else you can think of that fits, you will roll a d20 and add their relationship strength. Getting a 12 or above gives you a fortunate result, less than 12 an unfortunate result. Depending on the difficulty of the task, fortunate may not mean absolute success, the interpretation is up to the GM. With how extensive the telegraph system is, you will be able to contact them anytime you are in a town for this purpose.