Weapons
Weapons have changed very significantly in recent decades, with firearms changing from large, inaccurate, crude implements that belch out thick clouds of smoke to being accurate and clean. With these changes, the nature of combat has changed as well. With the ability for anyone with minimal training to pick up a gun and kill the best trained of soldiers, the empire has clamped down on the public's ability to openly carry weapons.
Flavor Variants
- While the gear below is labelled with specific names, if you want a type of weapon that would fit in the world but isn't listed, talk to your GM about making a flavor variant. For example, your character could be an outdoorsperson with a favorite walking stick that they want to use as a weapon. You could use that and have it mechanically function as a Quarterstaff. Or maybe you still use a longbow that has been passed down through your family, you could make it a flavor variant of the Heavy Crossbow.New or Modified Properties:
Concealed (small/large) - Weapons of this type are easy to hide under clothing and go unnoticed to a visual inspection. Small concealed weapons may be hidden under any type of clothing, whereas large ones require clothing with thebulky property.Inconspicuous - Weapons of this type are commonly used as tools or other implements, and so will not draw suspicion in public.Rounds (#) - These weapons must reload after firing # rounds. Reloading takes a full action.bonus repack - a special case for the taser, it can be reloaded using a bonus action.
Ammunition (range normal/long) - These weapons make ranged attacks using ammunition, however it can be assumed that you always have ammunition for these weapons. Unlike thrown weapons, you can use them multiple times. CQB - These are ranged weapons which can be used in melee range without the usual disadvantages of ranged weapons. A class which gets a melee weapon of type (simple/martial) may substitute it for a CQB weapon of that same type (simple/martial). An attack made in melee range with a CQB weapon can be considered a melee attack.Recoil - These weapons pack a punch, and having a steady hand helps with aim. You may use either strength or dexterity when making a ranged attack with these weapons.Loud - Guns and explosives make quite a bit of noise, and are likely to draw attention from far away.
| Weapon | Cost | Damage | Weight | Properties | Description |
| Simple Melee Weapons | |||||
|---|---|---|---|---|---|
| Dagger | 5 st | 1d4 piercing | 1 lb. | light, concealed (small), finesse, thrown (range 20/60) | A small, short blade meant to stab in close quarters. |
| Hatchet | 1 gp | 1d6 slashing | 1 lb. | light, thrown (range 20/60) | A small axe with a hammer face on the back favored by many working people. |
| Baton | 1 gp | 1d4 bludgeoning | 2 lb. | light, concealed (small), finesse | A simple bludgeon frequently used by law enforcement and easily hidden under a coat. |
| Cane | 2 gl | 1d6 bludgeoning | 2 lb. | inconspicuous | A walking stick often used as an accessory by the upper classes. |
| Quarterstaff | 8 gl | 1d6 bludgeoning | 4 lb. | versatile (1d8) | A large staff which can be used both one and two handed . |
| Hunting Spear | 12 gl | 1d6 piercing | 4 lb. | thrown (range 20/60), Versatile (1d8) | A spear for hunting boar with a large, heavy blade at the end. |
| Simple Ranged Weapons | |||||
| Pocket Pistol | 2 gl | 1d6 piercing | 4 lb. | light, ranged (range 15/45), rounds (4), concealed (small), CQB, loud | A small revolver with a 2 inch barrel frequently used for self defense in close quarters. |
| Karas Revolver | 8 gl | 1d6 piercing | 4 lb. | light, ammunition (range 40/160), rounds (6), concealed (large), CQB, loud | The standard issue 5-inch revolver of both the Imperial military and police departments across the empire. |
| Kistant Rifle | 16 gl | 1d8 piercing | 4 lb. | two-handed, ammunition (range 80/320), rounds (5), loud, recoil | A small caliber long rifle with a 5 round magazine frequently used to hunt small animals. |
| Taser | 4 gl | 1 lightning | 1 lb. | light, ammunition (range 15/45), concealed (small), rounds (1 - bonus repack) | A small pistol that shoots darts with wires which electrify upon contact. When hit, the target must made a DC 16 constitution check or be knocked prone unless they are resistant or immune to lightning damage, being prone or being stunned. The wires can be ejected from the taser and a new pack applied with a bonus action. |
| Hand Crossbow | 2 gl | 1d4 piercing | 1 lb. | light, ammunition (range 30/120), concealed (small) | A small and easily concealed crossbow which fits over the wrist and hand. |
| Dart | 2 st | 1d4 piercing | 0.2 lb. | light, finesse, thrown (range 30/90), concealed (small) | Extremely sharp hardened darts which are favored by assassins who cannot afford the sound of a gun. |
| Martial Melee Weapons | |||||
| Wood-Axe | 12 gl | 1d12 slashing | 4 lb. | two-handed, thrown (range 10/20) | A long handle axe meant to chop timber, but good at chopping most anything. |
| Sledgehammer | 14 gl | 2d6 bludgeoning | 4 lb. | two-handed, heavy | A massive hammer used in forges and other industrial work. |
| Cane Sword | 10 gl | 1d8 slashing/piercing | 4 lb. | inconspicuous, finesse | A sword designed to look like a cane when sheathed. |
| Rapier | 6 gl | 1d8 piercing | 4 lb. | finesse, light | A gentlepersons's dueling sword. |
| Guabwhip | 5 gl | 1d8 slashing | 4 lb. | finesse, reach, concealed (large) | A long and heavy whip designed for use on large animals. |
| Dragon Lance | 30 gl | 1d8 slashing (blade), 2d10 piercing (round) | 4 lb. | two-handed, reach, heavy, rounds(1), loud | A polearm with a tube for firing dragon shells. Dragon shells consist of an explosive puck behind an armor piercing core surrounded by tightly packed flechettes which rapidly expand upon impact. |
| Martial Ranged Weapons | |||||
| Heavy Crossbow | 8 gl | 1d8 piercing | 1 lb. | two-handed, heavy, ammunition (range 80/320) | A large crossbow which still sees use in more rural areas and when a gun would draw too much attention. |
| Net | 4 gl | none | 1 lb. | thrown (range 5/15), concealed (large) | A net can be thrown to restrain a large or smaller creature. Larger creatures and creatures that are formless are not affected. A creature restrained this way can use an action to make a DC 10 strength check, freeing itself or another creature within its reach on a duccess. A successful slashing attack against the net (10 AC) also frees the creature, destroying the net. |
| Hand Cannon | 12 gl | 1d8 piercing | 4 lb. | light, ammunition (range 40/160), rounds (5), concealed (large), CQB, loud, recoil | A high-caliber pistol with a heck of a kick. |
| Sawn-off Shotgun | 16 gl | 1d10 piercing | 4 lb. | ammunition (range 10/30), concealed (large), rounds (2), CQB, loud, recoil | A dual barrel shotgun with most of the barrel removed, significantly reduing range but allowing it to be used in close quarters. |
| Shotgun | 14 gl | 1d12 piercing | 4 lb. | two-handed, ammunition (range 30/120), rounds (2), loud, recoil | A dual barrel shotgun. |
| Serkuen Rifle | 18 gl | 1d10 piercing (ranged), 1d4 piercing (melee) | 4 lb. | two-handed, ammunition (range 80/320), rounds (5), loud, recoil | The standard issue military rifle of the Eshanas Empire. The attached bayonet allows it to be used as a makeshift spear in a pinch. |
| Nakki Rifle | 28 gl | 2d8 piercing | 4 lb. | two-handed, ammunition (range 80/320), rounds (1), heavy, loud, recoil | A large caliber rifle designed to hunt very large prey. It has been adopted by the military as a means of taking down heavily armored targets from range. |